Project Operating System Unox
2. Semester Summer 2018
First of all we predefined the scope of our project. Not just for this purpose we created a structure tree but also to identify possible procedures.
Startup procedures sketches
After we took a look at existing operating systems for game consoles, we discussed about how the setup procedures for our console could look like.
There was a given limitation of six physical control buttons. This is our navigation concept we came up with.
The most used site of the operating system is the main screen. Above is a sketch of that.
Digital User Interfaces
We built wireframes in sketch and tried to find our design language.
We built a rough screen flow in sketch. With this kind of overview we could test further procedures.
Conduct: Thomas Techert